Pages: [1] |
1. Stopping people from leaving battle - in Feedback/Requests [original thread]
I don't like this idea because i think this would just make things worse for the community as a whole and it doesn't solve the real problem which isn't people leaving matches it's people not wanting to fight against the odds in the first place. A ...
- by Black Eagle495 - at 2016.01.06 01:58:00
|
2. Making Dust a More Enjoyable Experience. - in Feedback/Requests [original thread]
Megaman Trigger wrote: As mercenaries, why should Corporations pay us highly of we can't fulfill our contracts i.e. win matches. Why should they pay more to mercs that lose but try hard when, to the corporation hiring, the win is literally the ...
- by Black Eagle495 - at 2015.09.05 23:37:00
|
3. Making Dust a More Enjoyable Experience. - in Feedback/Requests [original thread]
Starlight Burner wrote: I like the WP change suggestion.
Please get rid of the current isk system.
I do not agree with changing anything with the current LP system. It is fine in terms of what you're payed.
I don't like the idea of...
- by Black Eagle495 - at 2015.09.05 22:25:00
|
4. Making Dust a More Enjoyable Experience. - in Feedback/Requests [original thread]
I had written this in a notepad document I had for a while decided to post. Thoughts on how to make dust a more enjoyable experience Aside from fixing bugs and frame rate issues that is. These are just my thoughts and opinions on how to make ...
- by Black Eagle495 - at 2015.09.05 17:36:00
|
5. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
not sure if others are getting what the OP trying to say but he's saying that anyone can see any vehicle through any wall at any distance if you look directly at them. which is currently the case and should be fixed.
- by Black Eagle495 - at 2015.05.15 17:49:00
|
6. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: CCP Rattati wrote: No, as they still need to exist as 3 different entities, due to different PG/CPU capacity. Why not fold the PG/CPU capacity into the dropsuit skills rather than tiering th...
- by Black Eagle495 - at 2015.05.14 16:57:00
|
7. [Suggestion] Assault changes - in Feedback/Requests [original thread]
Boot Booter wrote: As a minmatar assault... I don't think you should take the current weapon bonuses away. Amarr is awesome (like you said), minmatar is awesome, I personally like gallentes, and I've heard many caldaris say the reload bonus i...
- by Black Eagle495 - at 2014.07.10 20:24:00
|
8. [Suggestion] Assault changes - in Feedback/Requests [original thread]
Cat Merc wrote: Black Eagle495 wrote: Cat Merc wrote: *Cough* Gallente/Caldari current bonuses are terrible, and the new bonuses aren't that much better. Combined with the old, they'll reach the level of mega terrible! *tun tun tun* *Coug...
- by Black Eagle495 - at 2014.07.10 12:14:00
|
9. [Suggestion] Assault changes - in Feedback/Requests [original thread]
Cat Merc wrote: *Cough* Gallente/Caldari current bonuses are terrible, and the new bonuses aren't that much better. Combined with the old, they'll reach the level of mega terrible! *tun tun tun* *Cough* On serious note: The Gallente repair arm...
- by Black Eagle495 - at 2014.07.10 12:00:00
|
10. [Suggestion] Assault changes - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: honestly I don't know why anyone complains about the assault rifle bonus the gall assault has. a reduction to kick/dispersion allows the user to control his/her rifle much better with more deady accuracy. FROM hipfire...
- by Black Eagle495 - at 2014.07.10 11:49:00
|
11. [Suggestion] Assault changes - in Feedback/Requests [original thread]
I'm going to get right to the point. How about we do this: Change the commando suit bonus from +5% reload speed per level to something like 20% ammo capacity per level. Reason being the reload bonus is more suited for assaulting and the extra am...
- by Black Eagle495 - at 2014.07.10 05:45:00
|
12. [Idea] Regarding Mobile CRUs - in Feedback/Requests [original thread]
While i agree with your idea i think the reason people don't spawn on mobile CRU is because of a bug where they can't see that they can spawn on you until they bleed out or get killed by an explosive.
- by Black Eagle495 - at 2014.06.30 13:19:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |